Global Systems Science (GSS)
Specific challenge: The ambition is to improve the way scientific knowledge can help inform and evaluate policy and societal responses to global challenges like climate change, global financial crises, global pandemics, and growth of cities – urbanisation and migration patterns. These challenges entangle actions across different sectors of policy and society and must be addressed by radically novel ideas and thinking for producing, delivering, and embedding scientific evidence into the policy and societal processes.
GSS will put to full use the abundance of data on social, economic, financial, technological, and ecological systems available today. GSS emphasises systems thinking and the need to integrate/link data, models, and policies across all policy sectors Read more [...]
Two useful texts for people working with narratives:
Google has tons of English materials on grounded theory, so I don’t list any of those here. However, this paper is easy to read and close to practical research issues, so it may be useful despite the fact that it is in German.
The Future and Emerging Technologies (FET) draft work programme (as part of Horizon 2020) is now published and it contains the almost final version of the calls to be announced officially 2013-12-11. Global Systems Science is there under "FETPROACTIVE1" with a prel. budget of 10M EUR and an application deadline of 2014-04-01.
The GSS text is part of this document:
and also included below for reference.
Time to start discussing possible constellations for good application consortia! (I'm interested as long as there is a clear software technology component.)
Patrik Jansson, http://blog.global-systems-science.eu/?author=45
GSS Read more [...]
The newly created “Paris institute for advanced studies” offers two grants of nine months for senior fellows working on “The energy transition of European societies: from the city to the region.” More information here.
This is a mind map I created from the discussions in the Beijing meeting of GSS. It covers the main topics and buzz words. I thought I share it, as it might be helpful to some of you to keep an overview of the various topics. It sure was for me. Comments are always welcome, so are additions in terms of cross-cutting themes or whatever you can think of.
I recommend a short article by Brian Arthur, economist and one of the founders of Complexity Theory. It illustrate as the challenge of today economy is distributing prosperity but employment is not a strategy anymore.
The impact of digital technology has skyrocketed economic productivity but is destroying jobs which have been the sources of wealth redistribution for the last two centuries. We need new solutions to to redistribute wealth or end up with untenable social unrest.
Arthur provides the theoretical background for the mission of organisations like the Young Foundation as sources of disruptive innovation to pilot new patterns of social development.
The second economy. Digitization is creating a second economy that’s vast, automatic, and invisible—thereby bringing the biggest Read more [...]
Climate Change and Natural Disaster
Climate change and natural disasters is a widely researched area nevertheless, current research needs to be complemented by governance and actor oriented research. The bulk of research in these fields has been oriented towards assessing the biophysical risks climate change and natural hazards are posing. This needs to be complemented with research oriented towards providing solutions that can be put into practice. Win-win strategies are needed, which also provide short term benefits together with long term benefits of reducing climate risks, as these are more likely to be taken up by policy and implementation. We also need to understand under which condition learning from disasters occurs. There is a wide spectrum of community responses to natural Read more [...]
Rising inequality has become a constant feature of contemporary economic growth in industrialized countries and a treat to social development.
The solutions developed in the last century to tackle inequality as the welfare state don't show an impact anymore or have become unsustainable, while new solutions are emerging but are still ancillary.
This is the opposite trend to the improvements economic growth has brought to human life standards for thousands of years, and a growing concern to policy makers, researchers and society as a whole.
Contributions from all relevant disciplines (e.g. economics, political science, sociology) and practices that address the following questions are invited
What are the structural changes (eg technological, institutional, cultural) explaining Read more [...]
Report on Working Group Session on Financial Systems
-- Beijing 2013.10.30 --
This is a tentative report, edited by Stefano Battiston and Guido Caldarelli based on the discussion of the working group. Feedbacks and suggestions are welcome.
Participants to the WG: Franziska Schuetze, Jakob Grazzini, Antoine Mandel, Elke Henning, Stefano Battiston, Guido Caldarelli.
Suggested Dates for third GSS conference: October-November, after ECCS (22-26 September 2014).
Note: it is possible to organize a satellite of ECCS about GSS. A submission for a satellite proposal should be addressed to the scientific committee of the conference.
In general, policy makers and regulators are particularly interested in the systemic implications of new practices Read more [...]
3rd GSS call for paper: Gaming group
Games and the act of playing is innate with human beings, they are global and universal across countries and cultures. We think that games can also be useful vehicles for Global Systems Science as, among others:
Tools for training and education,
Tools for communication of scientific results (i.e., vehicles for creating narratives),
Tools for behavioral experiments,
Tools for decision makers,
Enablers of citizen participation, or
Vehicles for finding crowd-sourced solutions.
In the GSS context, we use the term game to denote both computer/phone applications and more traditional forms of participatory entertainment (e.g., board games). Computer games may have the advantage of being scalable (potentially even at the national Read more [...]